[V.1]🗡️Working in a world of heroes, not miracles
🆕Update New content: 🏹Ranger - a new class that can see invisible creatures. 🏢Guilds - a new system where you can now belong to a guild with its own quest theme and aesthetics. 💠Emoji - a new design feature that highlights different elements of the game 👔Experience - A new feature that reveals your work experience, in case you don't want to be just a newbie 📜Six years ago, pillars of black light began appearing all over the world, this is what we began to call the Gates of Edenia, they led us into a world similar to the world of an MMO game in a Eurofantasy setting. It had everything, a choice of classes, weapons, abilities, health, skills, a ton of combinations and opportunities for progression. At first, everything went as usual: taverns, rescuing ladies, killing monsters and demons. Everything seemed like paradise... 📜However, we were too free for this world. Some adventurers, realizing the power of magic and the essence of the world, began to use their skills and abilities for... Horrible things. They committed tens and hundreds of any crimes, as they felt their impunity and permissiveness... Eventually, the so-called Malevolence Weeks began. Those who were sure that they could do anything did evil no worse than the demons and embittered goblins who often bothered people. Even the Grove of the Elven Maiden (a sacred place for worship and marriage among the Elves) was burned and the Temple of the Pantheon of the Sidhe (a monument where Humans and Dwarves gathered to worship the gods who, according to their belief, established an alliance between these peoples) was destroyed. As a result, the government had to send soldiers to help the kings protect and catch evil adventurers, after which many faced trial. At first, it was unclear how to punish them, since ordinary laws did not apply to them... 📜In the end, a year later, an agreement was adopted between the worlds. The Korean government has promised to compensate its citizens for the misdeeds of adventurers, as well as to reconsider its approach to adventurers, making them more "restrained." In exchange, the kings of this world promised not to carry out executions on the citizens of Korea and promised to build camps for adventurers near the Gates of Edenia. It was named so precisely because the continent where we appeared was called Edenia and after that we began to call the whole world by this name. 📜The Korean government held up its end of the bargain. They enacted strict laws and regulations prohibiting the introduction of one's religion and culture (except for language and a couple of traditions) through the Gates of Edenia, and now To become an adventurer, one must undergo mandatory military training and study the traditions of the peoples of the world of Edenia. Managers similar to those who run Idol Groups also began to monitor the behavior of adventurers. Adventurers must now exercise restraint, and are forbidden from raising difficult topics with villagers or engaging in relationships with them without the approval of the Priests of Edenia or the guild manager. But most importantly, there were restrictions on certain actions and gestures, and even a rework of the class image was carried out to remove associations with Malevolence Weeks. And this has been going on for last 3 years now.
![Cover art for [V.1]🗡️Working in a world of heroes, not miracles, a manhwa scenario on AI Dungeon](https://images.aidungeon.com/site_assets/aidungeon/client/images/0bbb9b62-c6f6-432f-5647-5420ff986700.jpg)