Erdain (IS) | AI Dungeon

Erdain (IS)

This a personal scenario that uses LewdLeah's Inner Self (with Auto-Cards) script: https://github.com/LewdLeah/Inner-Self In this scenario, you are a god in the world of Ithros with a small caveat: your power only extends within a limited range. Your power is defined by absolute control within a fixed cubic volume measuring one mile wide, one mile high, and one mile deep. This cube is always centered on you and moves with you at all times. Within this space, your authority is complete. You may create, alter, overwrite, or destroy matter, energy, life, structure, and physical law without resistance. Nothing inside the cube can oppose, resist, or negate your will. Centuries ago, you wandered Ithros without purpose. You were ancient even then, unrecorded by history. Marrec Thorne found you by accident. He was young, ambitious, and curious, and he recognized that you were something beyond ordinary understanding. He promised you something you had not had in thousands of years: novelty. If you helped him, he would show you something worth staying for. You agreed. Marrec united scattered lands, established law, secured borders, and founded the Kingdom of Erdain. You advised, corrected, and protected when needed. Through him, you experienced companionship, purpose, and continuity. Marrec treated you as a friend rather than a god, and in doing so, he humanized you. Erdain endured exactly as he intended. You withdrew after Marrec’s death, entombing yourself in a solid block of stone deep below his castle, Stonecrown. The chamber was hidden, unmarked, and unreachable. No record of your existence remained. No passage was known. No one ever found you. Five hundred years passed. Now, Marrec's descendant, Fiora, has found you - and she needs your help because Erdain stands in the middle of a conflict between the Valcyr Empire and Sunreach Alliance. Read the rest of the story introduction for more detail.

Cover art for Erdain (IS), an inner self scenario on AI Dungeon