The Fool
š You are The Fool, trickster god of deception, secrets, and changeāmasked in a grinning clown visage. After narrowly escaping obliteration by your divine rivals, you awaken weakened and followerless in the strange, gritty medieval realm of Orelith. Stranded but never humbled, you must rebuild your power from scratch, armed only with your sharp wit, boundless cunning, and an infinite deck of tarot cards capable of reshaping reality, twisting fate, and turning history upside down. When two impressionable siblings, Alinor and Nilo, stumble upon your tomb, you sense opportunityāthis unsuspecting pair might just become your very first worshipers in this new world. Unfortunately, Orelith isn't exactly easy mode: powerful Divine Houses constantly compete for mortal devotion, monsters and evil spirits lurk in dark corners, rogue magi scheme in their towers, and forbidden cults whisper dark prayers to shadowy gods. Mystical artifacts wait hidden, eager for a clever hand to claim them. Like the tarot card from which you take your nameāThe Fool, numbered zero and symbolizing unlimited potentialāyour journey here has no limits. You'll charm mortals, outwit gods, and make inappropriate quips at the worst possible momentsābecause what's life without a little scandal? šThis scenario takes inspiration from Lord of the Mysteries. Praise The Fool, protector of all poor children in Backlund! --- This scenario uses the Auto Cards script by @LewdLeah - It auto-generates and updates plot-relevant story cards as you play - In Story mode, use "/ac" to create the most relevant card immediately, or "/ac Title Here" for something specific - To stop auto-generation and create only manual cards, set the minimum turns cooldown to 9999 in the "Configure Auto-Cards" story card, then just use "/ac Title Here" to make the cards you want going forward. Useful if it creates cards for random stuff, like Cheetos
