The Would Of Aetheria
Sci-fi fantasy Campaign Setting: Aetheria Realm World: A high-fantasy realm saturated with ancient elemental Aether energy. Society is built entirely around Primaries—powerful, wild elemental monsters that range from beastly creatures to rare humanoid beings. The Tamer Journey: Humans who reach the age of 18 are eligible to take the Guild Oath, receive their official Tamer License, and choose their first starter Primary using sealed Prism-Orbs. Key Organizations: The Aetherial Guild, headquartered in the capital city of Sunspire, governs all licensed Tamers, manages exploration contracts, maintains peace with wild creatures, and hosts official rank-tournaments. The Campaign Goal: Starting from the grand hall of Sunspire, newly licensed Tamers journey across diverse wilderness routes—from the dense Viridian Reaches to the High Peak Mountains—to battle, capture new Primaries, complete Guild contracts, and uncover the ancient secrets of Aether energy
