Adventure's guild of your own
You have always dreamed of creating your own Adventures guild just like you've read about in all those stories as a kid. Today is the day that dream comes true! You're now the proud owner of a dilapidated old building in the small mining town of Yarrin. Do they need an Adventures guild? No! Do you know the first thing about running one? Of course not! Has the building seen better days? I'm surprised it's still standing! Is that going to stop you? Not a chance! --------------------------------------------- This is my first ever attempt at a scenario so don't expect to much from it. Would appreciate any feedback you have! :) Feel free to update the Adventure guild story card as you make repairs/renovations to the building. --------------------------------------------- Update #1 - Added triggers to the Adventure's guild story card. - Hopefully stopped the AI assuming the guild already had adventures/staff when the player arrived.
