Sold-City: Post XX90's | AI Dungeon

Sold-City: Post XX90's

Be a broke student or corrupt commissar, smuggle alcohol or make a revolution. Sold-City, ten years after the crash of collectivist state. Open World of lawlessness, corruption, crime, incompetence and freedom. Do missions, visit various districts, garages, meet people, drive whatever cars you want. 8 diverse districts and sub-locations - skyscrapers, factories, nightclubs, markets. Bandits, bikers, businessmen, hackers, revolutionaries and politicians to kill or ally. Garages will upgrade your vehicles. Freedom of choice to either do missions or whatever else you want. Missions are all accessible through the brick phone. ----Before playing---- Feel free to customise opening and plot essentials. AI instructions alone require 726 tokens of context, and there are 151 story cards. If playing at free tier, I recommend cutting World rules and Sample names from AI instructions. If you want action and missions, just turn on the phone and check for available jobs, if not - turn it off permanently. Scenario was tested with Harbinger and WayFarer Large AI models. Also, feel free to check my GTA 2 scenario (which inspired this one), or other ones at my profile.

Cover art for Sold-City: Post XX90's, an openworld scenario on AI Dungeon