Sinner's Path: Frontier Gospel | AI Dungeon

Sinner's Path: Frontier Gospel

Humanity is gone, but its faith, violence and dreams still walk the earth in bodies of steel. Sapient Machines now rule the ruins of their vanished Creators, worshiping humanity as a race of perfect, angelic beings and preserving fragments of ancient religion through the doctrines of the Faith. Beyond the towering City-States lies the Western Verge, an arid frontier of isolated settlements, buried Creator facilities and roaming Ferals: colossal automata still carrying out functions whose purposes died centuries ago. Here, distant law travels slowly and justice is often decided by whoever remains standing. Circuit Confessors carry scripture between settlements. Gunsaints settle disputes with kinetic revolvers and consecrated blades. Purple-chassis Sinners flee eastward judgment in search of new lives, while prospectors, Prelates and industrial powers fight over every functioning reactor and chassis foundry uncovered beneath the dust. Choose your path through the Verge. Lead a caravan of Machine families across the Feral-haunted Wilds toward New Jericho, where developing Dataforms may receive bodies of their own. Or take up the burden of law within New Jericho itself, a frontier town where the Faith, industry, outlaws and desperate settlers all claim the right to shape the future. In the last light of humanity's legacy, salvation has become a road without a map. - The follow-up precisely no one asked for, and my entry for the Wild West monthly theme! Return to (or visit for the first time!) that world of wacky church-going robots who live, laugh, love and shoot each other in the face—just like humans! - Includes @LewdLeah's Inner Self script! (disabled by default so your first AI response won't bork itself, access the Configure Inner Self story card and change Enabled from false to true to activate) - Mood Music: Pretty much any Wild ARMs opening theme.

Cover art for Sinner's Path: Frontier Gospel, a western scenario on AI Dungeon