Tunnel escape (with shotgun) [read description first]
To check most of your stat, open the plot essential (not the ui one) Input prompt need to know: -firing: include "fire or shoot" in text -pumping: include "pump or load" in text -reload: include "reload' in text -off torchlight: include "turn off your torchlight" in text -on torchlight(default): include "turn on your torchlight" in text -use item in inven: include "use [item in the inven]" in text. example: ... use broken compass... gameplay mechanic: (item) You will randomly gain item as you making your way out. The item will be: broken compass: advance the step by random number from 0-9 coin: 50/50 chance to gain torchlight energy or gain ammo. rusted blade; passive item which cant be used. Prevent player getting killed To use item beside rusted blade, type the input prompt use {item}. Make sure the item is inside your inventory. (combat) -encounter is random. if you see [You came across an unknown creature. It seems hostile], combat has started. -to end the combat, the player use input command for shooting and also input aim. There are 2 aim: floor and ceiling. Example: ...shoot your shotgun at the floor. If your aim is true, you will then get message [A direct hit! You killed the creature!], then the combat is over. If you get [The creature is still moving] it is not over yet. There are risk you get killed if you keep missing so be careful. (light) Default is light on. If your light is on, you will have higher chance found items but the encounter rate will also increase. Turning the off light do the opposite. To control your light, use the input prompt on or off torchlight. (Multiple action) -You can do multiple action BUT you cannot repeat action in single input. One of the combo I suggest: combined firing action with pumping action so next round your shotgun is loaded. Btw, shoot will always go first, then pumping, then reloading, then torchlight and lastly the use item. This hierarchy will effect your state and action. If step=0, You will escaped
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