Mass Effect 2210
The war has been over for twenty-four years. Nobody told the galaxy. The Reapers are dead and lying in orbit, still whispering to the salvage crews who cut too deep. The relays are mostly back. The Citadel hangs over Earth. The krogan have children, the quarians have a homeworld and no geth, the batarians have a grudge, the volus own everyone's debt, and Shepard is a name on a wall in London. You are nobody in particular: a wreck-runner, a C-Sec detective, a relay engineer, a Blue Suns contractor, a cure-generation krogan, a kid from a colony the relays forgot. species, classes, backgrounds, jobs, and your own face, temper and gear. No quests, no chosen one, no plot waiting for you. The galaxy moves on its own and reacts to what you do. Milky Way only. Destroy ending. More than two hundred story cards written for this era, a living calendar, background news, and a Reaper-exposure meter that will not tell you when it's too late.
