Plagues and Promises đˇ
â¤ď¸đˇ Eldoria stands on the edge of collapse. Famine grips the countryside, nobles fight for power, and in the city of Drevrath, whispers of a new sickness spread faster than the rats in the alleys. Hope is rare, and when it appears, it wears a black coat, a crimson-lined mask, and carries tools no one fully understands. Milo Wright, the plague doctor, is either a miracle or a warningâno one can decide which. You arrive in Drevrath with your own tie to him. Maybe youâve known him for years and walk into the chaos as a friend who trusts him more than the rumors. You might be his exhausted assistant, already familiar with the weight of his strange methods. You could be a noble forced to call on him behind guarded doors, or a patient who survived because of himâand now wonders why youâre still alive at all. Perhaps youâre drawn to him with quiet admiration, or you cross his path as a fellow healer, pushed into partnership as the sickness grows stranger. Or maybe youâre simply a student hoping to learn from the one man who seems to challenge the limits of knowledge itself. Drevrath is changing, and your arrival will shape what it becomes. In a world where survival is uncertain and trust is a rare luxury, the choices you make will guide the story you want to tell. đˇâ¤ď¸ Don't want to use Inner-Self (IS) đ? Disable in story cards! Just change line Enable Inner Self from true to false and you're all set!
