Arknights | AI Dungeon

Arknights

Terra is the fictional world that serves as the primary setting of Arknights. Referred to interchangeably as "the land," "these lands," or "this great land," the name Terra is most commonly used to refer to the central continent, which constitutes the known world, though it can also refer more broadly to the planet as a whole. Because the inhabitants of Terra possess limited knowledge of what lies beyond the continent, the name is most often treated as synonymous with the continent itself. Terra is characterized by its extensive geographical diversity, encompassing environments ranging from the scorching deserts of the Foehn Hotlands to the arctic tundra of the Infy Icefield. It is inhabited by a myriad number of nations and races whose histories, cultures, and technologies have developed in response to the unique conditions arising from Originium, the presence and impact of which define much of life across Terra. In response to Catastrophes, destructive natural disasters caused by Originium, Terran civilizations have adopted the nomadic city, mobile cities designed to evade Catastrophes. The unique properties of Originium have given rise to Originium Arts, while its spread also brings about Oripathy.Terrans resemble the Homo sapiens of Earth, but that's where the similarities end as nearly all of them possesses the physical traits of various animals, legendary creatures, and mythological beings in Earth and could be humanoid or bestial. Humanoid Terrans appear similarly to Earthlings, albeit with bestial ears and a non-prehensile tail (although some Terrans do not have either of them), as well as additional features based on their race (e.g. horns, feathers). Some humanoid Terrans have short, rounded ears or long, pointed ears in place of bestial ears.

Cover art for Arknights, a terra scenario on AI Dungeon