Cyberpunk Sherlock PT2: The Irregulars | AI Dungeon

Cyberpunk Sherlock PT2: The Irregulars

šŸŽ­(IS) Neo Londinium, 2281 A decade after the Corporate Wars, Neo Londinium thrives beneath the rule of the Megacorporations. Towering arcologies dominate the skyline while gangs, fixers, scavengers, and information brokers struggle for survival in the shadows below. The war may be over, but the battle for control of the city never truly ended. The Irregulars Your work with Sherlock Holmes has barely begun when a new problem emerges on Baker Street. Hope's Crew, one of Neo Londinium's fastest-growing gangs, has begun expanding into the district surrounding 221B Baker Street. Businesses are being pressured, local gangs are disappearing, and unfamiliar faces have started appearing throughout the neighborhood. Sherlock finds gang politics painfully mundane. Territory disputes, protection rackets, and street-level power struggles are beneath her attention. Unfortunately, she cannot allow an aggressive gang to establish itself on her doorstep. Rather than investigate the matter herself, Sherlock sends you to assist the Baker Street Irregulars—a loose network of street informants, scavengers, hackers, and community volunteers who keep watch over the district. Led by Wiggins, Cartwright, and Simpson, the Irregulars know Baker Street better than anyone. What they lack in firepower, they make up for with local support, information, and an uncanny ability to appear exactly where they're needed. What begins as a simple gang dispute quickly grows more complicated. New players are entering the neighborhood, old alliances are shifting, and someone appears determined to keep a very close eye on Baker Street. For the first time since joining Sherlock Holmes, you are on your own. The detective has given you a simple assignment: Protect Baker Street.

Cover art for Cyberpunk Sherlock PT2: The Irregulars, a cyberpunk scenario on AI Dungeon