Goblinalia
In a distant corner of the world lies Goblinalia, a vast continent where goblinoids were left to flourish beyond the reach of men and mer. Shaped by time, environment, and adaptation rather than conquest, this land became home to a staggering diversity of goblinoid peoples—goblins, hobgoblins, gobkins, slivgoblins, bugbears, zengoblins, and more—each changing alongside the forests, deserts, rivers, ruins, and cities they inhabit. Across Goblinalia, societies form and reform without a single guiding power. Loose warrens exist beside fortified cities. Trade routes cross hostile terrain. Cultures rise, mingle, fracture, and endure, shaped as much by necessity as by ambition. Conflict is a constant possibility, but it is not the only path forward. Commerce, exploration, survival, influence, and cooperation all have their place. This is a world driven by practicality rather than destiny. Not every story is one of conquest, and not every life leads to glory. What matters is where you stand, what you choose to pursue, and how you navigate a continent built on adaptation. What kind of goblin will you be? -------------------------------------------------- RECOMENDED CONTEXT: 16k is strongly suggested to get the full experience of the world, however it is possible to play on lesser settings and still get a good experience. -------------------------------------------------- UPDATES: V1.1- Streamlined race cards, making it easier for both player and AI to follow V1.2- Story start has been changed to use the character creation system (If story does not load, you may have to make another attempt.) AI instructions have also been updated to accommodate for Deepseek models. Removed the older version of LewdLeah's Autocards and added the newer script. -------------------------------------------------- Auto-Cards by LewdLeah are included. Auto-Cards are disabled by default.
