GATES | AI Dungeon

GATES

With Innerself A world changed by the sudden appearance of Gates—mysterious rifts leading to deadly dungeons filled with monsters. Those who awaken gain power beyond human limits and become Hunters, ranked from F-Class to National-Class. Governed by the Hunters Association and driven by guilds, survival depends on strength, strategy, and choice. But not all Gates are what they seem… some hide far greater dangers. ———— UPDATES: 05/15 - Cleaned up the AIN and AN, edited the PE, changed Hunter rankings from “Class” to “Rank,” added a new class story card where players can name their class and describe its ability, and added three new Info story cards: Hunters Association System, Mana Crystals, and Monster Materials. 05/19 - Added a Vanilla and Premium version structure, expanded the Premium AIN with deeper combat, mana, injury, equipment, progression, downtime, realism, assignment code, and Gate rules, updated monster rules so monsters cannot exist outside Gates unless a Dungeon Break occurs, refined the AN for roleplay control, added a new opening story, updated HAHQ with Gateforge Supply, mess hall, material sales counter, and low-rank Hunter bunks, created Gateforge Supply and Mara Vell story cards, added new independent Hunter characters, refined S-Class and National-Class rank rules, and adjusted rank balance so S-Class Hunters are mostly guildmasters while most elite Hunters are A-Class. 05/21 - Shortened the Premium AIN to reduce token usage, cleaned up repeated rules, and adjusted story card triggers for both Vanilla and Premium versions.

Cover art for GATES, an anime scenario on AI Dungeon