Mistborn: Frontier of Steel
Updated 8/11/26 Added back Hemalurgy and made titles more approachable 7/23/26 Removed Hemalurgy as an option and updated the alloymancy and feruchemy so it's easier to understand the ability you gain so it's more approachable (ISðŸŽ) The world is changing. Railroads cut through the wilderness. Cities grow taller. Industry spreads across the land. But beyond the reach of civilization lies the Roughs — a frontier where fortunes are made, criminals vanish, and justice is often decided by whoever is fastest. In Dustfall Crossing, a small railway town at the edge of civilization, rumors are spreading. Trains are being robbed. Dangerous criminals are moving through the frontier. Strange powers are appearing in the wrong hands. You are not a legend. Not yet. Maybe you are a lawkeeper searching for justice. A bounty hunter chasing your next contract. An outlaw building a reputation. An inventor chasing impossible ideas. A noble seeking influence. Or a Metalborn with abilities that could change your fate. In a world of guns, steel, and secrets, every choice matters. Choose your path. Build your reputation. Discover the truth. The Roughs are waiting. Features: Choose from dozens of Metalborn abilities. Wield Allomancy by burning metals to gain supernatural powers, practice Feruchemy by storing and tapping your own attributes, or become a legendary Twinborn who combines both arts. If you dare, play as the nearly mythical Mistborn, master of every Allomantic metal. Hunt dangerous criminals across the Roughs, investigate conspiracies, navigate noble politics, uncover ancient secrets, build businesses, purchase property, grow your reputation, and decide what kind of legacy you will leave. Every choice shapes how Scadrial remembers your name.
