Campaign 2: The Blackstone Run | AI Dungeon

Campaign 2: The Blackstone Run

A forbidden trade links three isolated regions across the Adriatic Veil, and Fabricator-Locum Thren-Ozar needs someone to keep it moving. Crew a shielded Explorator hull out of Lissus, run the blackstone through Doldrums Occident to the Necron-sealed stars of Sargossa, and hold the line when the Dark Mechanicum comes for the Gnomon itself. What you find waiting at the Littoral's siphon-spires forces the only choice that matters: expose the operation, protect it, or throw in with the heretek running it. :status Reports name, Origin, Job, current location, act/scene, companions, and Dark Mechanicum threat level. :advance Moves to the next scene, or next act once a beat sequence completes. Blocked on any scene that still needs a fight, and on the Act 5 choice point until you use :path. Auto-joins any railroaded companion whose scene has arrived, and auto-updates your current location. :path expose At the Act 5 choice: exposes Thren-Ozar's operation to the Conclave. :path protect At the Act 5 choice: protects Thren-Ozar's operation. :path vektrian At the Act 5 choice: sides with Vektrian outright. :recruit sorn Recruits Interrogator Malvic Sorn. Available from Act 2, Scene 1. :recruit brokk Recruits Brokk Ferrund. Available from Act 2, Scene 2. :recruit kessa Recruits Kessa Vantry. Available from Act 3, Scene 1. :recruit ash Recruits Ash. Available from Act 3, Scene 3. :fight-won Manually confirms a required fight is over, if the story doesn't resolve it on its own.

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