DC : BEFORE THE AGE OF HEROES
๐ DC: BEFORE THE AGE OF HEROES ๐ฆธ Choose Anyone. Start Before the Legend. There is no Justice League. There is no Superman soaring above Metropolis. No Batman stalking Gotham rooftops. No Flash tearing through Central City. No Green Lantern protecting Earth. No Wonder Woman standing before the world. The modern **Age of Heroes has not begun yet.** But the people who may one day create it are already here. And you get to choose **any established DC character** and live their story from the beginning. --- ๐ญ PLAY ALMOST ANY DC CHARACTER You are not limited to a small character menu. Choose virtually anyone from DC history. ๐ฆธ Heroes ๐ฆน Villains โ๏ธ Antiheroes ๐ช Magic users ๐ฝ Aliens ๐ Cosmic characters ๐ต๏ธ Vigilantes ๐งฌ Metahumans ๐ฏ Assassins ๐ค Ordinary humans ๐๏ธ Legacy characters Play as: **Clark Kent. Bruce Wayne. Diana. Barry Allen. Hal Jordan. Arthur Curry. Zatanna. Constantine. Harley Quinn. Azrael. Blue Devil. Cassandra Cain. Ragman. Booster Gold. Static. Mister Miracle. Lobo. Raven. Deathstroke. The Question.** Or go far more obscure. If they belong to the DC Universe, the scenario is designed to let you play them. --- ๐ฑ LIVE THE ORIGIN You do **not** begin as the finished legend. Pick Barry Allen? โก You are not automatically the Flash. Pick Bruce Wayne? ๐ฆ Batman does not exist yet. Pick Jean-Paul Valley? โ๏ธ You must actually experience the road toward Azrael. Pick Daniel Cassidy? ๐ Blue Devil is still something waiting in your future. Pick Harleen Quinzel? ๐ Harley Quinn may never exist at all. Your ordinary life comes first. Your job. Your family. Your relationships. Your city. Your problems. Your ambitions. Then the circumstances surrounding your traditional origin begin to emerge naturally through play. You experience the accident. The discovery. The transformation. The training. The mistakes. The consequences. The first time you realise your life may never be normal again. --- ๐ CANON IS NOT DESTINY This is **your DC continuity**. The comics provide the foundation. Your Adventure determines what actually happens. You can follow the traditional path... ...or completely destroy it. Bruce may never become Batman. Clark may reveal himself immediately. Harvey Dent may never become Two-Face. Harleen may walk away before becoming Harley. Barry might expose himself before he ever designs a costume. Jean-Paul Valley might turn against the Order of St. Dumas. Lex Luthor could attempt to become humanity's greatest protector. Heroes can fall. Villains can change. Relationships can form differently. People who normally survive can die. People who normally die might live. ๐ **Played continuity always outranks future canon.** --- ๐ WATCH THE DC UNIVERSE AWAKEN Your origin is not happening in an empty world. Elsewhere... Clark Kent may still be deciding what to do with his abilities. Bruce Wayne may still be training. Barry Allen may still be working forensic cases. Hal Jordan may still be flying experimental aircraft. Diana may still be hidden from the outside world. Arthur Curry may still be uncovering his heritage. Lex Luthor may simply be one of the world's most celebrated businessmen. Future heroes and villains live their own lives while yours unfolds. Eventually, other origins may begin. Slowly. Naturally. One by one. You might become: ๐ The world's first public superhero ๐ฆ The first recognised vigilante โก The first confirmed metahuman ๐ฝ Humanity's first undeniable alien contact ๐ช The first supernatural figure caught on camera ๐ฆน The first true supervillain ๐ค Or someone who refuses the entire idea of masks and heroism The Heroic Age is not predetermined. **Someone has to start it.** That someone might be you. --- ๐งฌ POWERS HAVE TO BE EARNED You don't receive decades of comic-book abilities immediately. New powers must be: ๐ Unlocked ๐ Discovered ๐งช Tested ๐ฅ Failed with ๐ Developed ๐ฏ Controlled ๐ Eventually mastered A newly transformed speedster doesn't instantly know how to phase through walls or travel through time. A new Green Lantern doesn't automatically fight like a veteran Corps member. A young magician doesn't immediately know every spell they will ever learn. And non-powered characters matter just as much. Detective work. Combat. Engineering. Stealth. Medicine. Science. Magic. Leadership. Piloting. Strategy. Your capabilities develop through what actually happens. --- ๐ง PEOPLE REMEMBER Relationships matter. Secrets matter. Injuries matter. What people know matters. If somebody discovers your identity, that information doesn't magically spread to everyone. If you betray someone, they remember. If you save someone's life, that can change a relationship. If you become publicly known, governments, journalists, corporations, criminals and secret organisations may react. A.R.G.U.S. Cadmus. LexCorp. The Court of Owls. The League of Assassins.
