Between the Living and the Lost | AI Dungeon

Between the Living and the Lost

Two years after the world collapsed, survival is no longer about food or shelter—it’s about choice. You are a medical first responder, trained to save lives in a world that now rewards killing. The outbreak that shattered civilization wasn’t an accident; Urobrosis engineered it, turning millions into fevered, cannibalistic infected who sometimes speak, sometimes remember, and sometimes beg. They are called zombies because it’s easier than admitting they were once human. You survive alongside Margret, your ex-girlfriend and a former cop. Your relationship didn’t end in fire or betrayal—just exhaustion and emotional decay. Now, trapped together again, unresolved feelings mix with trauma, guilt, and violence. Margret has changed. She kills efficiently, silently, and lately, with enjoyment. You know something she doesn’t want to hear: the infected can be cured. The world isn’t empty. Survivors hide in camps, ruins, and underground routes. Some want hope. Some want power. Others want blood. Language itself has begun to fracture—infected whisper truths, survivors lie to stay sane, and corporations speak in polished horrors. Every decision matters. Save or kill. Trust or abandon. Cure or burn. The apocalypse didn’t just end the world. It exposed what humanity really is.

Cover art for Between the Living and the Lost, an apocalypse scenario on AI Dungeon