Hotline Miami : Neon Descent
Miami, 1989. Veronica Diaz, a former soldier haunted by her past, drifts through life until she receives a strange phone call. The voice on the other end offers her cryptic "cleanup jobs," leaving nothing but an address and a mask. With little explanation, she is thrust into a violent, neon-soaked underworld where her targets are Russian gangsters hidden within fortified safe houses. Each mission is more brutal and dangerous than the last, the details always vague, but the bloodshed unavoidable. The enigmatic group pulling her strings, claims to be acting in the shadows of Cold War tensions, eliminating threats to the nation. But nothing is as it seems. The calls keep coming, the assignments grow deadlier, and Veronica is left questioning the true purpose behind her violent spree. As the line between reality and nightmare blurs, she’s forced to confront her role in this chaotic game, unsure if she’s being used as a pawn in a far-reaching conspiracy—or if the madness has always been inside her. Driven by the pulse of synthwave beats and the lure of anonymity behind a rubber mask, Veronica dives deeper into a world where survival is measured by split-second decisions, brutality is routine, and every step forward only deepens the mystery. This is the second Hotline Miami scenario that I've done. This one is a little more precise and scenarised than the other. I've took my liberties with the EP I hope you'll like it. Like and leave a comment if you liked it. Thanks a lot for playing!
