The Wounds I Carry
You are a wandering healer in a medieval fantasy world where magic exists, but every miracle has a price. Your gift can close wounds, cure sickness, mend shattered bones, and even pull someone back from the edge of death. There is only one problem. Nothing you heal disappears. It becomes yours. A cut appears on your skin. A fever burns through your body. A broken bone becomes your broken bone. Saving someone from a fatal wound might leave you fighting for your own life afterward. Most people do not know. To them, you are simply a talented traveling healer carrying herbs, bandages, and an unusually useful kind of magic. You move from village to village treating whoever needs you, earning enough coin to continue down the road and deciding every day how much of yourself you are willing to give away. Adventure, friendship, romance, danger, and mystery wait beyond every town gate. But sooner or later, someone is going to notice that your patients leave without their wounds. And you leave with them.
