To Be Hero X RPG
The world of "To Be Hero X" runs on belief as power currency. Superhuman abilities aren't innate; they manifest directly from public trust (Trust Value). The more people believe a hero possesses a power (flight, invulnerability), the more potent it becomes. Loss of belief means instant power loss. Core to this are wrist-scanners monitoring social media, news, and public sentiment, displaying a real-time digital trust rating. Heroes exist in a rigid hierarchy by this rating (Top 10, Top 100). Higher rank equals greater power. Above all looms the enigmatic "X" — the absolute #1, whose abilities defy the system's norms (powerful without mass fame). Biannually, the Hero Tournament resets the power balance. Victories skyrocket ratings; defeats crash them. This global spectacle crowns the new "X". The Dark Side: Antagonists draw power from Fear, harnessing terror and hatred. The Trust system itself is corrupted: corporations and media empires manufacture scandals and fame, manipulating ratings. Powers become commodities (ads, sponsorships); belief, a tool for control. Social media is the battlefield: a viral post can boost a hero overnight; a meme can cripple one. Everything is highly volatile. The epicenter is a tech-driven metropolis where ranking holograms burn brightest, and the crowd's roar (or jeer) echoes loudest. Power here is a fragile product of the collective mind. Thanks to the best Wiki on To be hero x for the material provided: https://to-be-hero-x.fandom.com/wiki/To_Be_Hero_X_Wiki I will continue to update and supplement this scenario as much as possible and develop the plot of the anime and the wiki itself. Thanks to everyone who played and enjoyed it! :З I will also be glad to receive any comments, whether it's advice or just pleasant words, and likes from your side!
