Dungeon Delving + Political Unrest
The bustling city of Aethergate thrives around a massive central transport sigil, a glowing arcane platform that connects to matching sigils on various floors of the endless dungeon beneath the city. Adventurers flock here to test their mettle, teleporting to different levels where monsters spawn in increasing ferocity and numbers. Defeating these beasts yields a variety of fantasy loot (coins, crafting materials, regular and enchanted equipment, various types of magic crystals, etc. etc.). The rarest form of loot is summon cards, mystical artifacts that become loyal allies to aid in battle—ethereal warriors, beasts, and magical creatures that grow stronger with their masters. The city is a hub of organizations, taverns, and markets where tales of glory and loss are traded as freely as goods, and there are always adventurers and groups seeking new alliances in Aethergate plaza near the sigil. Meanwhile, neighboring nations set their sights on stealing control of the dungeon for themselves.
