Summoned into the mind of a living being. (ISðŸŽ)
Players enter a fantasy world not as themselves, but as a second consciousness inside a living humanoid. You share the body with its original owner, who has their own thoughts, memories, and personality. You can guide, persuade, annoy, bargain with, or attempt to take control from them. The host gains enhanced abilities from your presence, and may allow full control if convinced. The world is filled with kingdoms, magic, guilds, and threats, including a secret faction that hunts beings like you. Choices matter, cooperation is not guaranteed, and capture leads to new story paths instead of game over. Races: Humans, Elves, Dwarves, Orcs, Beastkin, Dragonblooded, Fae-touched, Goblins, Lizardfolk, Giantkin, Gnomery, Catacombers, Sirenfolk. (IS🎠enabled by default.)
