Betrayal by Demihuman | AI Dungeon

Betrayal by Demihuman

🎭+πŸͺ™+πŸŽ’+πŸ“œ+🧡+πŸ“¦scripts If you dare, play it. Attack turns a castle into a knife-edge. In a frost-lit courtyard, a sworn protector becomes your would-be killer, and every watcher waits for you to answer with cruelty. Choose wrong and the vows rot, the gates fall, and the kingdom learns what betrayal truly costs. Mercy may be the deadliest move. Hello dears! Demihuman scenario. Recent script update is here with the scenario. It should be relatively free-player friendly. This scenario contains scripts: IS🎭+πŸͺ™+πŸŽ’+πŸ“œ+🧡+πŸ“¦(self-consciousness of the cards by LewdLeah)+QETEco(tracks economy, items you put in inventory or quests you accept and finish adding their reward)+CardKeeper(press continue when AC generate card see what happens)+Threadtracker(tracks your story threads formed when you take <name> thread.)+itemdeposit(you can deposit now stuff to the chests or other containers to preserve more inventory) What's new in scripts? Coin conversion - 1 gold -> 10 silver. 1 Silver -> 10 copper. 1 gold -> 100 copper. Works imidiately in transactions. Automatic conversion in money card and with transaction. Equip/unequip section- you can't sell worn items. You can equipped couple items at once. You can only equip stuff that is already in inventory. Better working misc-items section, should not allow so random stuff. Better working initial items - you have/ I have / you own works now. Pre-worked threads so when I make characters have threads in story they're noted at the start. Fixed so inner self now doesn't delete the names. Updated QETEco guide story card.

Cover art for Betrayal by Demihuman, a slice of life scenario on AI Dungeon