Witch's Apprentice 🔮✨
The year is 1112, in the vast Kingdom of Adoria, a powerful realm located on the Western Hemisphere of a great continent divided into three hemispheres. Adoria is a land of immense natural beauty and danger, where ancient mountains rise like the bones of the earth and enormous forests stretch for hundreds of miles. Much of the western interior is covered by deep, misty highland forests reminiscent of the great Appalachian ranges—towering hardwoods, shadowed valleys, and winding trails that disappear into endless wilderness. The kingdom itself spans many climates. To the west and south lie warm coastal lands where humid winds and fertile soil create almost tropical conditions. Vast rivers carve through fertile valleys and rolling hills, feeding countless towns and settlements. To the north, however, the land grows colder and harsher, where long winters and continental winds sweep down from distant frozen highlands. Beyond the settled lands stretch drylands, rugged hills, and ancient mountain passes where few travelers dare to wander. Despite the kingdom’s size and prosperity, Adoria is a land where the supernatural is frighteningly common. Creatures of darkness lurk in forests, swamps, and abandoned ruins, and entire professions exist to combat them. Hunters—skilled fighters trained to track and destroy monsters—travel the countryside battling threats such as vampires, werewolves, and ghouls, which are among the most common horrors to plague the land. Your story begins in the isolated mountain town of Greyfen, a settlement of over ten thousand inhabitants nestled between forested ridges, misty valleys, and swamp-dotted lowlands. Though large compared to most frontier towns, Greyfen remains surrounded by wilderness and superstition. Strange disappearances, livestock killings, and whispers of dark creatures are common among the locals. Includes Inner-Self
