Eridia Tales (v1.1.1)
General Lore The Eridia Region is a vast archipelago bathed in mysterious arcane energies, with a history woven from glory, betrayal, and long-forgotten secrets. Its islands, though diverse, are bound by ancient ties of trade, past wars, and the eternal struggle between human ambition and the forces of nature. Eridia is a world where legends walk among mortals, where every corner hides a secret, and adventurers are both heroes and pawns in a much larger game. The Four Main Islands 1. Hersa Island 2. Iktao Island 3. Umye Island 4. Sernias Island Affinity System The relationship between the player, NPCs, and factions is measured on a scale from -100 (Hostile) to +100 (Ally). Positive affinity: Unlocks quests, rewards, allies, exclusive routes. Negative affinity: Triggers ambushes, plot blockages, betrayals, and conflicts. Examples: Helping a villager = +15 with their faction. Negotiating with smugglers = +20 with them, but -10 with the local guard. Random Event System Events that happen unexpectedly based on: Time spent in the region. Location. Affinities. Pure RNG chaos. Examples: Wild Encounter: Bandits ambush the player. Extreme Weather: Magical storms in Umye. Fortuitous Find: Buried chest discovered in Sernias. Invasion: Enemy faction attacks Hersa. Legendary Event: Mythical creature appears in Iktao. //Work in Progress...
