Bloody Mary
Melanie Collins's birthday weekend was supposed to be simple: a few close friends, a large country house, too much food, and a late-night game of Truth or Dare. Then Sophie gets dared to stand in front of a mirror and say a name three times. Bloody Mary. Nothing happens. At first. Soon, reflections stop behaving the way they should. Shapes appear where no one is standing. Mirrors seem to show rooms that don't exist. And somewhere behind the glass, something has begun watching. Bloody Mary has been invited into the house, and every reflection may now be a doorway. Survive the night, protect your friends, uncover the rules of the entity hunting you, and decide how far you're willing to go for anyone dragged into the world behind the mirrors. Because getting out of the house is only part of escaping Bloody Mary. ‐------------------------------------------- Let me know how this one goes and if you have any suggestions or if anything needs fixing let me know. Feel free to comment and let me know how your play goes or anything else. Member of the GothAI Discord Community. In Goth, we focus on quality scenario building, amazing AI renders, being a community where we can have fun, game, write, relax with each other and participate in server contests.
