🧠 EIDETIC — Total Recall Engine | AI Dungeon

🧠 EIDETIC — Total Recall Engine

🧠 EIDETIC — TOTAL RECALL ENGINE What if your AI Dungeon characters actually remembered their lives? EIDETIC is a persistent long-term memory engine for long Adventures. Instead of relying only on whatever still fits inside active context, it stores meaningful events in persistent script memory and selectively brings the right memories back when they matter. 🔥 DEEP EPISODIC MEMORY Recent memories stay detailed while older events move into a much larger long-term archive. Important secrets, promises, betrayals, relationships, deaths, discoveries, possessions, injuries and other lasting events can become durable anchors. Old history does not have to disappear just because the story moved hundreds or thousands of actions forward. 👁️ CHARACTER-SCOPED KNOWLEDGE Characters remember what THEY actually knew. Tell Alice that Bob betrayed you and Alice can remember the conversation. Bob does not magically gain that memory just because his name was mentioned. EIDETIC tracks scene presence, witnesses and knowledge ownership so private conversations, hidden information and different perspectives can survive. 🧠 FACTS, CLAIMS & SUSPICIONS Not every statement becomes objective truth. EIDETIC distinguishes events, claims, beliefs, suspicions, uncertainty and unresolved questions. “Alice suspects Daniel is the killer” stays a suspicion instead of slowly becoming “Daniel is the killer.” If no matching memory exists, EIDETIC can also tell the AI not to invent one. ⏳ CURRENT STATE + HISTORY Characters can remember both what used to be true and what is true now. EIDETIC tracks changing locations, roles, relationships, injuries, possessions, abilities, identities, affiliations and status while preserving older states as history. Current state is knowledge-scoped too: Alice can know someone moved house while Bob still believes the old address if Bob never learned the update. 🎯 SMART RECALL EIDETIC does not dump its whole archive into every generation. Memories are ranked by topic, characters, ownership, chronology, importance, scene presence and recall intent. Relevant history returns when it matters; unrelated memories stay out of the way. 🛡️ DETECTION FORTRESS A large anti-junk detection system helps stop locations, rooms, vehicles, organizations, departments, systems, headings, dates and ordinary capitalized words from becoming fake NPCs. Dialogue, introductions, relationships, titles, Character Story Cards and human behaviour provide stronger character evidence. Even names like Rose, Hope, Raven, Hunter, Summer or Monday can become real characters when the story genuinely proves they are people. 🎭 IDENTITY & ALIASES First names, full names, titles, aliases and codenames can resolve to one character memory. Captain Reyes and Reyes can share one brain. Solar Girl and Maya Walker can share one brain. John Smith and John Doe remain separate. Topical Story Card triggers such as “London” or “lawyer” are prevented from becoming accidental aliases. 🎬 SCENE AWARENESS Characters remain present naturally across a scene without needing their names repeated every sentence. Exits, travel, teleportation and scene changes remove stale witnesses so NPCs do not remember events that happened after they left. 🔁 RETRY / UNDO SAFE Rejected generations should not become permanent memories. Retries, changed actions, abandoned branches and Undo are reconciled so discarded realities are removed from memory and current-state tracking. 🧹 REPETITION COMPRESSION Repeated waiting, travelling, sleeping and Continue-style filler are compressed so thousands of routine actions do not bury important moments. 📚 STORY CARD AWARE Character Story Cards reinforce identity and aliases without turning the archive into thousands of generated cards. The main memory archive stays in persistent script state instead of cluttering Story Cards. ⚙️ AUTOMATIC CONFIG CARD EIDETIC creates its own Config & Guide Story Card. Its Notes explain the system and give simple controls for memory depth, recall size, strict knowledge, NPC detection, narrative recall, active characters, debug mode and the master switch. Normal play requires no commands. Just play and EIDETIC works in the background. 🧭 CONTEXT EFFICIENT EIDETIC does not pretend to remove the model’s hard context limit. Instead, it separates deep storage from active context. Most memories stay outside the prompt until relevant, leaving more room for the current story and other important context. The result? Characters can carry promises, lies, friendships, secrets, grudges, fears, loyalties, discoveries and shared history far beyond the normal context window. 🧠 EIDETIC The story moves forward. The characters keep the past.

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