Full Metal Alchemist | AI Dungeon

Full Metal Alchemist

With Inner Self v1.0.2 thanks to LewdLeah and Story Arc Engine by Yi1i1i Step into the world of Amestris, a nation where the ancient science of alchemy is governed by the absolute law of Equivalent Exchange. In this Fullmetal Alchemist adventure, you can master powerful transmutations, uncover dark conspiracies lurking within the Amestrian State Military, or cross the harsh desert to practice Xingese Alkahestry. Will you become a renowned State Alchemist seeking the legendary Philosopher's Stone, a brilliant automail mechanic in Rush Valley, or a shadowy Homunculus carrying out Father's will? In a world teetering on the edge of a catastrophic, nation-wide transmutation, every choice has a price. What will you sacrifice to uncover the truth? Story Arc Engine (quick reference) Based on Yi1i1i/Story-Arc-Engine. Story cards: Story Arc Settings, Current Story Arc (edit arc or settings anytime). /help sae — commands and settings in-game. /sae status — log arc and injection debug info to the Scripting console (see Changes in this integration). /redo arc — regenerate the arc (use Continue on each generating turn until a valid list is saved). /stop — cancel arc generation in progress. **stop_SAE** — set to true in Story Arc Settings (or via state) to disable only Story Arc Engine; Inner Self keeps running. Before a scheduled arc turn you may see a warning; the next turn is used to generate the arc. If generation fails, retry when prompted or raise response length (low length can break arc output). Inner Self (quick reference) Based on LewdLeah/Inner-Self (v1.0.2 in this bundle). Prepare NPCs (recommended) After you start an adventure, open the **Configure Inner Self** story card: Enter your player character’s first name in the card entry (if known). In the card notes, at the bottom, list every NPC you want Inner Self to simulate — one first name per line. Order matters: names higher in the list have higher trigger priority when multiple characters are mentioned in recent story. Use simple first names so NPCs trigger when mentioned in the story. Brain cards are created automatically the first time each character is triggered. Other tips Gameplay: response length ~200 tokens if outputs are short; enable scripts in gameplay settings if cards are missing; plot components matter for thoughts; avoid Atlas/Raven models for best results. In-game help: open Configure Inner Self and enable Show detailed guide, or type /help inner-self during play. Advanced: see the Inner Self README for brain JSON vs colon format, debug mode, and other creator options.

Cover art for Full Metal Alchemist, a fullmetal alchemitst scenario on AI Dungeon