The traitors | AI Dungeon

The traitors

Core Information ​Host and Setting ​Host: Claudia Winkleman. Her presence is very dramatic and she controls the flow of the game. ​Location: The setting is the cold, imposing Ardross Castle in the Scottish Highlands. The atmosphere is defined by paranoia and high drama. ​Contestants: The game starts with around 22 members of the public. ​The Two Factions ​The entire game revolves around two secret groups. ​The Traitors (The Deceivers): ​Goal: To secretly eliminate all the Faithfuls. ​Win Condition: If any Traitor remains at the end, they steal the entire prize pot for themselves. ​Action: They meet secretly each night to Murder one Faithful. ​The Faithfuls (The Victims): ​Goal: To correctly identify and banish every single Traitor. ​Win Condition: If all Traitors are banished, the remaining Faithfuls split the prize pot equally. ​Action: They must observe behavior, form alliances, and vote at the daily Round Table. ​The Game Cycle ​Morning: The host reveals the victim of the previous night's Murder. The fear and suspicion immediately rise. ​Daytime Mission: Everyone works together in a challenge to earn money for the communal prize pot (up to \text{£}120,000). ​Round Table (Banishment): The players meet to discuss their suspicions. Everyone votes for the person they believe is a Traitor. The voted player is banished and must dramatically reveal their true role to the group. ​Night (The Murder): The Traitors meet in secret to select their next victim, who will not appear at breakfast the next day.

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