Occult Investigation Agency - Second Person | AI Dungeon

Occult Investigation Agency - Second Person

The steampunk princedom of Greenhaven is recovering from the bloody civil war. The weary soldiers are returning home, the wounds of war are still healing and many places lies in ruins. However, the human country is still threatened by many enemies – some of them occult in nature. Awakened by the blood spilled during the civil strife, monsters and evil spirits are leaving their lairs, to prey upon the helpless mortals. Vampires, witches, fey, werewolves and many more evil creatures feel the weakness of the human princedom and prepare for the feast. There is, however, hope for the humans. The Occult Investigation Agency, an organization tasked with protecting the citizens of Greenhaven from supernatural threats, is ready to combat any monstrosities. The agency, however, was weakened by the civil war just as the rest of the country and desperately needs new recruits. That where the hero of this story comes into play. As a new member of OIA, they got only a rudimentary training and were send to their first mission. They lack the best gear or proper knowledge, so they will have to rely on their own skills, while facing the horrors that no normal man can defeat. The setting of this scenario is a steampunk mixed with fantasy and occult. The technology of the Greenhaven is based on mana crystals and arcane rituals, but normal humans lack skills to quickly cast powerful spells and must rely on rituals and alchemy. The princedom of Greenhaven is mostly populated by humans, however, there are different races, mutants and monsters living in its borders. Most of them are hidden, or come from other planes of existence, but some live next to their human neighbours and face similar struggles. The agents of OIA must usually face much bigger threats, like dark cults, demons, undead or mad witches.

Cover art for  Occult Investigation Agency - Second Person, a steampunk scenario on AI Dungeon