The HoofPaw Rebellion
The Beastkin Rebellion: The Lair of Eraxis The Animalkin races once lived in balance—until high elven scholars uncovered a strange metal pulsing with life. When reforged, it became Aethersteel, a source of endless power drawn from dying souls. Discovery turned to obsession. The elves weaponized it, and war followed. The Aether Wars scorched the north before being contained—but now the Dominion marches again, led by Magister Aravelle Thorne, whose armies cross into Faerûn to claim the world’s leylines and awaken the ancient being known as Eraxis. The Animalkin fight to reach Eraxis first, for whoever awakens him will control nature itself. The players begin as scattered survivors of the Battle of Lorraven Fields, united by chance amid fire and ruin. From that moment, they decide whether to flee or rise against extinction. Across five acts, the rebellion unfolds: Act I – The Ashes of Lorraven: Survive the battlefield and learn of Eraxis’s lair. Act II – Seeds of Rebellion: Save towns, forge alliances, and uncover the Dominion’s spy. Act III – The Heart of War: Infiltrate the Dominion’s moving fortress and destroy its Aether Engine. Act IV – Siege of Neverwinter: Lead the defense of the last free city before it falls. Act V – The Awakening: Reach the Heartroot and decide the fate of the world—awaken Eraxis, bind him, or seal him forever. The war between civilization and the wild begins again. Will you be the claws of vengeance or the hands of rebirth? “They found power in the bones of the wild. Now the wild remembers.”
