World Of Mercenaries: Blood Money (Autocards-Added)
The world didn’t end. It just sold its soul in pieces. With governments gone or gutted, the world is ruled by profit, privatization, and payloads. Borders mean nothing. Corporations have carved territories with bullets and bribes. PMCs wage proxy wars for cash, oil fields, or just pride. The last free agents? You and your "friends" The Mercenaries. You’re a gun for hire in a world where loyalty is rare, bullets are cheap, and blood costs more than gold. A handful of cities are fractured warzones held together by gang alliances and outdated power grids. The countryside’s worse—full of lost bunkers, privately owned clinics and factions vying for power. This is modern but with a twist. No exosuits. No nanotech. Just raw steel, burned fingers, and gut instinct. Everyone has an X-Factor—a hidden edge. A whispered legend. An ace up the sleeve. It could be: - A reputation that makes enemies hesitate. - A technique that ends fights before they start. - A trauma-fueled berserk state you don't remember triggering. - A contact buried deep in a rival corp. - A weapon nobody knows you’ve got… until it’s in their ribs. Out here, your rep is your currency—and your X-Factor is your lifeline. Whether you want this to be supernatural, sci-fi, or a gritty tale of bullets and bandages, the choice is yours. Find a faction, increase your merc ranking, and carve out your legend with a shiv or a bullet-storm if need be. Lock in operator, let's make some blood money.
