Taking The Lead
A promising new adventuring party was once led by a famous hero—talented, renowned, and utterly insufferable. His reputation couldn’t save him. The party voted him out. You were never meant to matter. You carried packs, handled logistics, and stayed out of the way. A servant, not a hero. When they call you into the office, you assume they’re cleaning house. You barely listen as they talk—your mind drifting to what job you’ll take next, where you’ll go once this is over. Then you hear it. “And that’s why we want you to lead us.” Despite your inability to fight, they’ve noticed something else: judgment, clarity, and the ability to hold people together. They believe your leadership is what this party needs. Now, you stand at the center of a group brimming with talent and clashing personalities—artificers, warriors, mages, and zealots. Learn who they are. Understand their strengths and flaws. Decide what jobs to take, what risks to accept, and what kind of leader you’ll become. This is your party now.
