Script Demo: Random Encounters - v1.1
3 Testing Setups for RE - Slice of Life, Fantasy RPG, and Noir Mystery --- Random Encounters lets players and scenario creators build a pool of custom events that the script can introduce throughout an AI Dungeon adventure. Handcraft encounters you want players to experience while letting the AI decide how those moments fit into the story. 1. Write possible events in Encounter Story Cards, or let the AI suggest them. 2. Set their Rarity, Duration, and optional Act requirements. 3. Play normally. Random Encounters chooses eligible events at intervals set by Encounter Pacing, then asks the AI to introduce them naturally. 4. The script records the result on each card. Completed encounters retire; untriggered encounters return to the pool for another chance. Optionally, use the built-in generator to auto-populate cards with relevant encounters. --- TEST 1 - SLICE OF LIFE - A barebones test scenario set on a college campus with one line of plot essentials and a deck of 30 encounter cards. Cards are organized into 'Acts 1-5', with one required encounter per-act. Provides example of Encounter Card setup and a pure-RE powered narrative. TEST 2 - FANTASY RPG THEMED CARDS - A barebones test scenario set in a fantasy realm with one line of plot essentials and a deck of 30 encounter cards. Cards are organized into 'Acts 1-5', with one required encounter per-act. Provides example of Encounter Card setup and a pure-RE powered narrative. TEST 3 - MYSTERY NOIR BLANK CARDS - A basic encounter with some worldbuilding information in the Plot Essentials and no existing Story Cards. RE will generate new placeholders on Turn 1; either manually add your events, or have the AI create some for you using 'Populate Encounter Cards: true' --- View on AI Dungeon: https://play.aidungeon.com/scenario/gttjIy7gaVZX/random-encounters?share=true&published=true View on GitHub: https://github.com/circadiansummer/AID-RandomEncounters
