High Noon Duel (Script) | AI Dungeon

High Noon Duel (Script)

Script-Based Wild West Scenario BETA Version 1.8.4 Dice Roll for Attack, Strength, and Agility (Stats: All skills increase through use) (Type "/help" to see all commands) (Tested with Mistral Small) ————————————————————————— Larger scenarios with more options will follow. But the script needs to work well with most AIs first. Leave feedback and bug reports in the comments. ————————————————————————— Use "do" or "say" ingame and type: /help -> Available commands. /attack -> Player attacks the default enemy. /attack <target> -> Player attacks a specific enemy. /attack-by enemy -> The default enemy attacks the player. /attack-by <target> -> Make a specific enemy attack the player. /list-targets -> Display all available targets. /show <target> stats -> Display the stats of a specific target. /set <target> <stat> <value> -> Set a specific stat (attack, strength, agility) for a target. /new-enemy enemy -> Create a new default enemy with random stats. /new-enemy <choose name> -> Create a new enemy (target) with random stats. /take, /push, /pull, /throw, /smash -> Perform strength-based player actions. /run, /jump, /climb, /dodge, /retreat -> Perform agility-based player actions. /take-by <target>, /push-by <target>, /pull-by <target>, /throw-by <target>, /smash-by <target> -> Perform strength-based enemy actions. /run-by <target>, /jump-by <target>, /climb-by <target>, /dodge-by <target>, /retreat-by <target> -> Perform agility-based enemy actions.

Cover art for High Noon Duel (Script), a wild west scenario on AI Dungeon