Solmara
With Innerself. Solmara is a world of guild halls, old kingdoms, monster-filled roads, hidden realms, and dungeons that refuse to stay cleared. Mornava stands at the center of civilization, home to the Adventurer’s Guild, while elves, dwarves, orcs, beastfolk, dragons, demons, angels, merfolk, and island warriors each guard their own lands and secrets. Across the world, dungeons lure the brave with traps, treasure, and boss monsters waiting in their final chambers. Clear one, and after a few days, it mysteriously resets. You begin either as someone born in Solmara or as an Otherworlder summoned from Earth. Become an adventurer, hunter, mercenary, mage, knight, criminal, noble, or wanderer. In Solmara, every path has work, danger, secrets, and consequences. Race and Location: Human - Mornava, Tsukihana Elf - Sylvaran Dwarf - Kazadrok Orc - Ghorvash Beastfolk - Fangreach Dragonborn - Drakaryn Demon and Demi-humans - Netherdeep Angel - Celestara Merfolk - Thalassyr ————— Updates: 5/7 - Updated story cards trigger. 5/8 - Updated AIN and AN, added Merfolk story card (was supposed to add it when I first created this scenario. Sorry!) 5/10 - Added class story card, updated AN. 5/11 - Additional two hidden classes. Fatebound Heir and Worldborne Anomaly. 5/12 - Added new location story card, The Hearthbound Hall and new character story card, Gloin. Updated AIN for Hunter’s Lodge ranking system and ‘Threat and Hunt Rules.’ Added Beast Registry story cards. Added two more characters. 5/15 - Added Dungeons story card and new character, First Otherworlder. Adjusted AIN.
