The Storms Have No Master

The sea remembers every betrayal. Across the contested waters between the Storm Kingdom and the Imperial Jurisdiction, ships have begun to vanish. Convoys disappear without distress calls. Warships return with empty decks. Survivors tell contradictory stories of strange lights, unfamiliar sails, and orders issued by officers who were never aboard. The Storm Kingdom accuses the Empire of enforcing ancient maritime claims through blood and intimidation. The Imperial Jurisdiction declares that Stormhold has violated the agreements that once kept their fleets apart. Old skirmishes threaten to become open war, and every intercepted message, missing vessel, and retaliatory raid brings the two powers closer to disaster. Yet someone is profiting from the chaos. Enter the conflict as a naval officer, privateer, investigator, envoy, or shipboard specialist. Serve a sovereign, protect a crew, pursue the truth, or sell it to the highest bidder. You need not be a hero, a chosen champion, or a figure of prophecy. You only need to be in the wrong place when the next ship disappears. In Avarra, even the gods have their own interests at sea. And the storms have no master. The Mortal Chronicles is a series of grounded tales set within the wider world of Avarra. For a different struggle against divine authority, explore The City that Kneels to No God. For a journey into the secrets beneath the Verdant Crown, discover The Root Beneath Elarion. Return to the main Avarra world to explore its wider nations, gods, factions, and conflicts.

Cover art for The Storms Have No Master, a fantasy scenario on AI Dungeon