Trendor - Thief (demo) | AI Dungeon

Trendor - Thief (demo)

Sales pitch: Explore this low-fantasy medieval world as a thief living in Whitesand, the capital of Trendor. Steal from the wealthy elites, infiltrate, deceive, subvert, blend into the shadows. Join the Thieves' Guild and embrace the life of a criminal, or take a different path—the choice is yours. Actual info: A demonstrative version of a bigger scenario I'm working on that will feature a more fleshed out world and multiple paths to choose from, including Thaumaturgist and explorer. I humbly ask for your feedback. This is an established world with various nations and characters, distinct geography, and its own history. If you find yourself lost (and even if you don't), I encourage you to read the over 80 story cards available within and written by world's best writer, Chat... I mean, me, of course. Read the notes section, but not the entry section - or you risk spoiling some surprises. I have also added certain triggers to Story Cards so that you can learn in a more immersive way - try "complex politics of the kingdom", "continent is a funny name", "look at the map of the country, "look at the map of the capital", "I recall what I know about the arcane", "what can one do for fun around here?" or just ask an inkeeper about landmarks in Trendor. The scenario is token-heavy, with AI instructions, author's note and plot essentials taking up nearly 1000 tokens' worth of context (on Mixtral). I recommend having at least 4k tokens at your disposal before venturing in. The goal of this scenario is immersion. It contains many restrictions on what the player can and cannot do. If you start as a thief, you cannot cast fireballs or summon an army of undead - not in this world. I mean, if you bully the AI hard enough, you can. But please don't.

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