[MP/1P] Civ: AI Dungeon Edition
Note: If using multiplayer, it's recommended for the host to generate all the kingdoms and put them in memory/WI before inviting other players. To generate a kingdom: in story mode type: > Detailed description of Kingdom of x (terrain, people, ruler): Let it go on for a few paragraphs so you can learn whether it's a scholarly elven kingdom or a brutal orcish kingdom or whatever. Recommended action format: in story mode put - in front of your action. (Ex: - Larion searches for resources.) This basically makes it write a bullet list of events that happen, rather than turning it into a normal story. The WI is designed to accommodate various classes/creatures you might want in your armies. If you make dragon knights, for instance, it'll activate both WI entries and hopefully combine them to make unique units. You can always add WI for any custom units you create, to tell it how they should behave. You can do actions other than just combat. I like to look for resources early on so I have something to work with. If I have a lot of silver, I might make some unit designed to hunt werewolves. You can trade resources with other civs, make various other treaties and agreements, or marry your nobles off (once you make it name a few nobles anyway). You can build any types of buildings you want, like a magical library or a market. You can even make laws or raise taxes if you want to, and it'll probably keep up. The sky is the limit. :)
![Cover art for [MP/1P] Civ: AI Dungeon Edition, a civ scenario on AI Dungeon](https://images.aidungeon.com/user_content/1206566/images/uploads/6d6be917-e881-4a5f-a8f0-3edf9dbe9565.jpg)