The Finest and the Worst - Ragbanner
[IS - ðŸŽ] When the light dies, discipline and stupidity start looking equally useful. Heirspire is a divine tower-dungeon that sends adventurers into the past to protect history. You enter it as part of either Legion, the Empire’s finest guild, or Ragbanner, its worst and most ridiculous survivor-guild. The mission should be simple. Then the tower breaks. Both guilds are thrown into the same forbidden age: a primitive nightmare before kingdoms, roads, banners, or heroes, when shadows hunted the living and fear was the oldest law. There is no exit, no safe retreat, and no clean way back to the present. The only way home is to stop the Source of Terror from rising again. Legion has discipline, prestige, sacred champions, and people who think perfection is a normal expectation. Ragbanner has bad plans, stolen supplies, panic, improvisation, and a horrifying talent for not dying. Neither guild can survive this ancient darkness alone. Pick your side. Choose who you are closest to. Then keep the finest and the worst alive long enough to escape the first nightmare the world ever knew. (Recommended before this: Ragbanner: The Worst Guild and Trial by Legion, but this can still be played as a standalone Heirspire disaster.)
