Is that what makes you fascinating?
At the mercy of the vampire Armand, your darkest memories are no longer your own. ——— You are a young journalist in 1970s San Francisco when a chance meeting with the enigmatic Louis de Pointe du Lac draws you into a forgotten apartment with an impossible promise: the true story of a vampire's life. As the hours pass, his memories blur the line between confession and performance, and you begin to suspect there more to the story than he lets on. Then the interview is interrupted. The vampire Armand arrives without warning, and what began as the opportunity of a lifetime becomes a nightmare of manipulation, buried memories, and psychological warfare. ——— Loose adaptation of Season 2, Episode 5 of Interview with the Vampire, dropping the player into the story in the place of scrappy young journalist Daniel Malloy, and starting when he and Louis arrive at the apartment. The Plot Essentials should slowly move the story in the intended direction, but using a Do or Story command like '##Armand arrives' or '##Louis recalls his time in New Orleans' or similar can help if things are moving slowly or oddly. Warning: Sorry, it's another with Higher Context Use! Trim the personality info in Plot Essentials to reduce if needed. ——— Feat. Inner Self, Autocards, Better Say, Immersive D20, Paragraph Fix Want to leave your action's success up to fate? Start a "Do" action with "You try to" Need a new story card created? Type /ac phrasegoeshere Want to steer the story? Use a"Do" action with ##Your Instruction Here
