STARGATE: The First Revelation
Present day, 2026. An ancient object has been uncovered beneath the Giza Plateau in Egypt: a vast ring made from an unknown, virtually indestructible metal. The layers around it can be dated to before any known human civilization. Twelve hours ago, the first findings became public. Since then, nations have argued over jurisdiction, news networks have broadcast around the clock, religious communities have interpreted the discovery as a sign, and the internet has filled every gap in knowledge with speculation. The ring was hidden beneath a stone cover plate. The plate bears a sequence of alien symbols—later recognizable as an address to Abydos. Beneath the gate lies the petrified body of an armored warrior from Ra's retinue. At the beginning, no one on Earth knows what a Stargate is, who Ra was, or whether the excavation site is safe. You play a woman who once served in a military special unit and carried out covert crisis operations. After a mission went catastrophically wrong, you left the service. Tonight, you were taken from your life without a real choice and flown to Egypt. An extraordinary UN Security Council decision makes you the operational lead of the excavation site—even though the situation is politically, scientifically, and humanly out of control. This is an alternate Stargate universe. The world learns about the discovery from the start. There is no Stargate Command, no SG-1, and no completed Earth program. Crucially, no DHD was found in Giza. Only through research, failed experiments, and a self-built Earth dialing system can humanity eventually learn to use the gate.
