The Choose Your Monster Acension Engine
Hotfix applied - 10/02/26 Simply state in your first post exactly - Origin: (which ever origin you choose) Nemesis creation system in place, simply type: Nemesis Name: <Name> Nemesis Personality: <PersonalityKey> (One of these: relentless, methodical, vengeful, zealous, pragmatic) YOU THERE! YES YOU! EVER WANTED TO BE A MONSTER!? This mod turns gameplay into an evolving monster narrative instead of a fixed stat system. You play a clearly monstrous being whose origin, size, abilities, and mutations change through action and survival. Abilities are learned through use and decay if neglected. Wounds leave permanent scars, and adaptation reshapes how the creature is described. Choosing humanoid traits grants unsettling intelligence and restraint but permanently locks the monster to human size. Ignoring human behavior causes those traits to erode. Size otherwise grows from human-scale to building-scale. Enemies remember you. Surviving hunters can return as named nemeses, bearing scars and grudges. Mechanics stay hidden from the world, revealed only through a self-appraisal command, keeping the story visceral, reactive, and consequence-driven. (BETA TESTING PUBLIC PHASE so updates will be happening. Do let me know of any bugs and/or improvements) ------------------- Commands - choose demon lord/titan refuse demonlord/titan Origin: (enter origin here) i,e Origin: Wolf and a self appraisal card is created Check the time by: 'sense the time' ------------------- AI Instructions - Author Notes are all optimised for the system and a Medieval fantasy scenario. Story Cards - added these are examples ------------------- Variations in the future: Mystery Veil Engine ---------------- The Monster Acension Engine - GameDevLev - AID Discord: GameDevLev Inner self and AC Cards - LewdLeah ---------------- UPDATES: 3.1 - time system naturally occurring not command controlled, yet, select a monster manually and a new nemesis creation system.
