World of magic 0.4 | AI Dungeon

World of magic 0.4

A world of magic. 250 years have passed since the great campaign against the Elven kingdom, which resulted in the extermination of the Elves and a sharp decline in their population. The Elves lived in the north (and even the weakest mages were equal to the strongest human mages), which is now a semi-desert. All that remains of them is their technology. The Dwarves and Orcs, invulnerable to magic, were exterminated even earlier. A few settlements remain: - Bell Village, an ordinary village in the northwest, just below the desert lands. - Riverville, an eastern village by the river, located near Ironport. - Ironport, the easternmost city, located on the corresponding eastern peninsula, a port surrounded by mountains on all sides, and accessed by only one campaign through the mountains. It is a trade center, and the entire fleet of the state is stationed there. It can be reached either from the eastern sea or through this very pass. - Summer Fortress, the capital of the state. The entire state elite is concentrated there, including the most powerful mage, King Anvel (114 years old (but looking 68 with a good physique)). To the southwest lies a dormant ash volcano. To the northeast are mountains. And in the very center is the building of the Magic Council, the "Silent Tower." All the captured criminal mages are kept there, including the famous fire mage and the former red knight-mage Kartan (a mage known to the entire Supreme Magic Council). The tower is commanded by Captain Garant. The army consists of knight-mages and soldiers of the Magic Council. The Supreme Magic Council is located on a separate island in its own enormous fortress. The mages of the Supreme Magic Council have almost never been seen. And the Supreme Magic Council spreads the religion of the "Three Mages" (whose names are now forgotten).

Cover art for World of magic 0.4, a fantasy scenario on AI Dungeon