The Witch's Reckoning
Your first contract calls for a dead werewolf. The woman at your table wants her brother back. You have survived a Spellblade's Trial and completed your training in Everwood. At the Weathered Wolf, your mentor Veralt has work waiting: travelers are disappearing along Marshwood Road, and witnesses have seen a werewolf near Ironwood Forest. He will accompany you on this first hunt before sending you out alone. Then Zofia arrives. She escaped the Hag's Croft, where an old witch named Stitchess keeps her failing body alive with stolen limbs and organs. There are three werewolves. One is Zofia's brother, Marek, who offered himself when the witch called for her. They still have their minds. Their voices. Their reasons to hate the woman they are compelled to serve. Zofia knows the way back. She wants Stitchess killed and Marek spared. But he pursued her to Everwood, and now the witch knows someone may come looking. Beyond the concealed traps, the household is preparing to receive visitors. Choose the Flame, Storm, or Frost Trial. Investigate, prepare, bargain, and decide what risks you will take for people who may try to kill you. Between the hunt's dangers, there is room for conversation, companionship, and relationships that survive—or fail under—the choices you make. Zofia can lead you to the witch. She cannot promise her brother will let you past.
