Ashfall Horizon(incomplete) | AI Dungeon

Ashfall Horizon(incomplete)

A civilization crumbled too quickly. The world is now silence, dust, and footsteps you don't want to hear. Amidst unstable ruins and makeshift shelters, every decision weighs heavily—and every encounter could be your last. Survival demands paranoia, courage, and something else…something you're still trying to understand. (My first scenario, made in two in the morning and i did to test how the ia would act when i did some scripting, all the ia is generated by the AI, i just did some scripting for rules and some interesting things that you may discover or not, test, explore and see how is to be a protagonist of a Light Novel with a golden finger, all the configs are made by me including a form of auto cards that i made here. Script Features Dynamic Story-Card Engine: Auto-creates, updates, disables, and cleans up cards based on events, NPC deaths, shelter changes, or plot progress. Adaptive Difficulty: World becomes more dangerous if some requirements are met including a secret one that set the dificult to max. Quiet Survival System AI: Speaks rarely and only when needed; never interrupts flow or steals narrative focus. Dynamic World-State Tracking: Monitors danger levels, noise, weather, time progression, and infected density. Procedural NPC Generator: Creates unique survivors with goals, flaws, relationships, and evolving behaviors. Event & Encounter Generator: Randomized but context-aware threats, resources, ambushes, and shelter moments. Shelter Management Logic: Tracks defenses, upgrades, stability, morale, and internal ambience shifts. Tier-Aware Optimization: Scripts adjust load for Free and Premium accounts without losing core functionality.) Built in about two hours, English is not my main language.

Cover art for Ashfall Horizon(incomplete), a survival scenario on AI Dungeon