Stranger of Ballykern
You touched an iron latch in an old Irish forge—and woke in the 18th century. Now you're stranded in a small village, working the land and hiding the truth of where you came from. Rian found you first. The blacksmith with green eyes and soot on his hands took you in without asking questions. He feeds you, shelters you, watches you like you're the answer to a question he's afraid to ask. Your secret sits between you like smoke. When the truth finally rises, will he hold you close or let you go? To ensure this game is playable for everyone i have cut the instructions. If you want my rules simply open the cards and find the one labeled as rules and copy and paste them into the game. Thank you for your support! Thank you LewdLeah for InnerSelf and AutoCards! Info: - Not interested in "Inner Self"? - You can simply deactivate it in the Config SC and ignore it completely. - You only need AC? - Simply deactivate Inner Self in the Config SC and activate AC. - Hint AI Atlas and AI Raven: Disable "Inner Self" in the configuration story card, as "Inner Self" and Atlas/Raven are incompatible. You can still use AC, but you should temporarily activate a different AI when creating a story card or memory with AC.
