Outer Pacts 2.2 | AI Dungeon

Outer Pacts 2.2

On the continent of Velmora, magic is not a gift, but a dangerous pact with outside entities: unfathomable forces whose purpose is a mystery. Those who seek power must seize Embers of the Gods, dark rocks imbued with energy from the Outer Planes, and offer body and soul in a ritual that marks them for life. Their bones blacken, their flesh mutates according to the entity with which they made a pact, and their fate is sealed. However, magic is feared. The Pact of Steel, a fanatical religion, fervently persecutes the marked. Armed with their own blessing—regeneration, superhuman strength, and immortality—the Inquisitors believe themselves the only ones worthy of exercising divine will. To them, any other pact is an aberration that must be purged. Now, a new threat rises from the ocean: the Fomori Horde. Ancient and majestic creatures who rule the currents with their Obsidian Isle bring war to Velmora with songs that bend wills and monsters born from the Embers themselves. Their empire advances, beautiful and ruthless. In this world of deadly oaths, religious wars, and dark powers, every pact comes at a price. How far will you go for power? And what will you do when the entity that granted it to you claims what belongs to it? --------------------------------------------------------------------------- Hello, fellow adventurers! This is my first scenario, so I apologize if it's not the best. Experience is not on my side, and neither is the language—I don't actually speak English and rely on Google Translate. I've tried to keep the terms consistent in the descriptions to avoid confusing the AI, but I may still make mistakes. I welcome suggestions and ideas to improve the scenario, but I don’t want to overload it with too much information so that free users like me can use it smoothly. Feel free to modify your adventure to fit your style! Auto-Cards 🎴 Enabled!!!

Cover art for Outer Pacts 2.2, a fantasy scenario on AI Dungeon