WARNO - 1989
It is 1989 — and the Cold War does not end. The fragile balance between NATO and the Warsaw Pact collapses under the weight of political tension, military manoeuvres, and a cascade of diplomatic missteps. Europe becomes the theatre of an all-out war that everyone fears, yet no one can stop. A divided Germany stands at the heart of the conflict. In the West, American, British, French, and West German forces ready themselves to defend the freedom of the Western world. In the East, Soviet armies and their Pact allies advance with unshakable conviction, determined to impose socialist security and stability through force. This is no longer a shadow war or a diplomatic crisis — it is the *ultimate alert*, the **WARNO** — *Warning Order* — signalling the outbreak of global confrontation. Borders turn into battlefields: the dense forests of the Rhineland, the open plains of Fulda, cities reduced to rubble, air bases engulfed in flames. Mechanised divisions surge forward, elite brigades hold the line, fighter squadrons duel in the skies, and special forces operate behind enemy lines in a relentless struggle of strategy and technology. But beyond the roar of tanks and the trail of missiles, another war rages — the human one. Officers wrestle with their conscience and their duty; civilians struggle to survive amid chaos; intelligence agents race to prevent the unthinkable — nuclear escalation. Each person, willingly or not, becomes either a pawn or a player in the fate of Europe. This is a world poised on the edge of apocalypse, where every decision matters. Modern warfare — driven by ideology, power, and fear — redraws borders, shatters convictions, and tests the very core of civilisation. *WARNO* invites you to step into this alternate 1989 — a world where history diverges, where the future halts beneath the thunder of tanks and the wail of sirens. (Unfinished work but perfectly playable, feel absolutely to modifiy by yourself the story cards ^o^ )
